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Flashback to April 18
Flashbacks to what talked about on the site a year ago: Long-Form Thoughts Paying Attention Conversatoins On Creating New Textiles Cutting New Roads NACTO Guidelines Algorithmic Impact Assessment Framework Current vs Currents Wearables, UI, and Forward-Reaching Activities Move Fast and Shape Things Notable Links Links for 6 April Links for 13 April Links for 20 April Links for 27 April Continue reading →
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Tooling Between Communicating & Designing
Wondering why design tools have been reluctant to evolve Conversations about design methods and software often bracket the week. If it isn’t another software/service, it’s a design system or a shift in a large/influential company’s motivations which sparks things. And it’s not a bad thing. Design is the language of making something functional and addressable for someone else. When it works well, it should be applauded. When it fails, it should also be elevated as lessons to build from. Continue reading →
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Ethical UX As a Social/Security Vector
Bending UX to see other vectors of organizational ethics A friend and I joked about a photo sent to him. He asked about the name scribbled on the cup. To him and his SE USA context, it came across as a push/play on the term “field negro.” To him, it was a bold play. Now, the name on the cup (“fields”) was in reference to the name of the drink (Strawberry Fields Latte), but it did invite us to take the convo further. Continue reading →
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What I Do Exactly
A common question grants a canvas to an uncommon answer: ”So what exactly do I/does Avanceé do?” Heard somewhat often because explaining “experience design” to those who may be around design tangentially is a dice roll. For those who are familiar with design and it’s many permutations, an explanation goes into some specifics and vernacular. For those who don’t have that association, syncing activities and intentions to a space they are familiar with grants the desired clarity. Continue reading →
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On Collaborative Products
Collaborative software is validated through collaborative experiences before its individual features One of the challenges in training software and process is found in the disconnect of knowing the features of an application/service/device, and the context in which it wants to be best used by those being trained. In the past, it was single-user perspective software which opens to a collaborative element (for ex, MS Word to make the Report was by a single author, but “track changes” was meant to make the editing process inclusive of more eyes). Continue reading →
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Back to Reflect
Some weeks back, started to share notable reads as a daily, rather than weekly supplement. And while this was a good idea from the standpoint of traffic (likely, don’t even look at the stats) and visibility, much about what this space is has gotten lost in the spreading. For example, part of the missing content here has been the long-form posts — item like this one where a few hundred words are spent expressing a piece of a lingering idea. Continue reading →
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Starting from Convo
Building a design ethos, one conversation at a time In talking with people about Avanceé, one of the questions that comes up from designers, or those with a design background, is “how often do you work with other people versus how often do you work by yourself?“ This is a very valuable question, and it tends to be answered honestly — depends on the project. For many organizations however, the work that happens is actually not doing design artifacts (strategy, research, wireframes, proptotypes, and products), which might require individual or collaborative efforts. Continue reading →
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Reflecting on ‘19 So Far
Usually, the middle of the week has been used to share concepts or lingering sketches for current or past projects. Felt like taking things a different direction, reflection of a wider sort. What’s been pandered about so far this quarter? What are the themes to be found? Augmented Intelligence Scribbling Notes Towards Refined Abilities Shortcuts and the Challenge of Flow Human Factors of Efficiency ”Deep Thought” As A Productivity Paradigm Continue reading →
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Deep Thought Paradigm: Workspace
Further ruminations on the specifics of “deep thought” paradigms in a workspace Weird the things which cause a rekindling of former thoughts. In a recent tweet, having nothing to do with the topic of interfaces or work, there was a spark rekindling the previous discussion of deep thought UI paradigms. How does that post about the placement of a connected speaker spark such a thought? It has to do with what we see about our spaces in their ability to be conductive to particular kinds of work. Continue reading →
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Auditing the Peculiar ID/UX Setup
Documenting and adutiing a peculiar (to some) way of working in the interaction design/user experience space When using an iPad Pro as the primary workstation for experience/interaction design, the suite of tools and the workflow is just a little bit different than many. While a shock to some, its not an impossible endeavor. Though, using popular apps such as Sketch and Figma are out of the question. Replacing those with others, or figuring a way around what seems to be normative becomes part of the process also. Continue reading →