Avanceé.Agency

Musings on designing experiences & (re)engineering complexity

Oct 2018

Brigadoon Annapolis Transcript, Pt1

Am going to spend a few posts sharing the thoughts and transcript/speaker notes which went into our Brigadoon Annapolis talk (Digital Humanism). Besides being a means to see how the lecture was created, it also enables some other eyes into what has been gestating within this Avanceé cocoon.

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That’s kind of it… to some degree (and maybe its also in what I read & tweeted about tonight), I think that what I’m aiming for is an activation of what’s in us to do what we are building tools, services, behaviors… culture(s) to do. Not saying that there’s no worth in the sand-electric we are enabling to orbit around us. But, that in building these tools, in enabling a “mind that exists outside of the psycho-physical self” that we might be missing much of the connected-ness we probably already have an aren’t using. Feels like plants and squid/octopus have figured it out… feels like for us that the evolution to tooling might have stunted our ability to being

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I wonder, could Avanceé be that change that promotes theory, process, AND tools that are easily available?

From the whiteboard (12 Aug):

Find a box, map its edges, then imagine and build what lives outside of those edges

The resulting introduction:

“Digital Humanism Design” seems like a complicated and in-depth topic. Around its edges, that could certainly be the case. If we were to look at the transformation happening in developed societies since just the introduction of the web browser in 1993, there’s been a significant change in not only how we interact with one another, but how we’ve come to define what’s best and worst about one another because of those interactions.

Professionally, there’s another transformation underfoot: the awareness, and pivot paying attention to the beauty of form and the empathic predictor of outcomes. Oh, the simple term here is “design,” but that word is so loaded to visual-only perspectives that it makes sense to place this discussion on what specifically design envokes. It might be sufficient to say things that “technology today seems more stale than when I was growing up,” but that ignores the psychological and social affects we’ve gathered since establishing that core paradigm. What we consider good design is more or less a figment of our teen years, not necessarily something which matures like the cartilage in our nose and ears.

View Part 2